Practiced the complete scene modeling and animation of the “Sword in Stone” tutorial. The following skills were involved:
- Modeling of hard surface objects
- Texturing with PBR materials
- Environment texturing
- HDRI environment texturing
- Simulate fog effect by using a volume scattering shader
- Particle effects
- Simulate dust effect with the particle system
- Animation
- Keyframe animation
- Composition
- Adjust the color balance and gamma value of the final image through Blender’s composition stage
Sword Image #1
The sword handle, the guard and part of the blade.
Sword Image #2
The complete blade handle.
“Sword in Stone” animation
Blender Project: